Tag Archive for 'javascript'

Rain, Water, Ripples with HTML Canvas, Javascript, JQuery

One of the exciting reasons to work with canvas is that you are not only able to create 2d graphics easily with javascript, one can easily do do pixel manipulation on images.

Think about it, in case you don’t think its cool right now, is that you only need notepad, a recent web browser and a few lines of code to do cool stuff work with 2d graphics without compilation. Take an example, you can create a greyscale image from a color photo into without photoshop or other software as see in pixastic.

In this post, I will outline how easy it is to code with javascript and canvas to simulate water ripples, along with some issues encountered. After I discovered this old water algorithm (during the DOS era I suspect) on creating waves, I thought why not try this with HTML Canvas, and so I did.

Ripples with Javascript

STEP 1. Creating a canvas element.
This can created easily with javascript, or just add some html code into the body

<canvas id="jripples"></canvas>

STEP 2. Load an image with JS when document is loaded for which we can use the jquery $(document).ready

$(document).ready(function(){
init(); // Run stuff when document is ready.
});

Here’s the code to load an image


var img = new Image();
img.src = "hello.jpg" // path and filename of image
img.onload = function() {} // run the next portion of code when the image loads

STEP 3. Draw the image onto the canvas


canvas = document.getElementById('jripples');
$('#jripples').width(img.width); // We set the canvas width and height with jquery
$('#jripples').height(img.height);
canvas.style.height = canvas.height = img.height ; // Set the canvas size to the image
canvas.style.width = canvas.width =img.width;

ctx = canvas.getContext("2d"); // Get the 2d drawing context
ctx.clearRect(0,0,canvas.width,canvas.height); // Clear the canvas
ctx.drawImage(img, 0,0,canvas.width,canvas.height); // Draw the image

Just a caveat though, to get or manipulate pixels from an image, the image needs to be loaded from the domain or would result in a browser security violation.

STEP 4. Build the data structures behind the wave
orginalData = ctx.getImageData(0,0,canvas.width,canvas.height).data; // The array of pixels for the image
myImageData = ctx.getImageData(0,0,canvas.width,canvas.height); // Modifications of pixels
buffer1 = []; // Create new array for the image buffer
buffer2 = [];
// orginal data length is 4 times the pixel dimensions since they store RGBA (red,green, blue, alpha)
for (var i=0; i buffer1[i] = 0;
buffer2[i] = 0;
}

STEP 5. Creating ripples (the wave algorithm) function

function processWater(source, dest) {
for (var i=imagewidth; i< source.length-imagewidth; i++)
{
// check for bounds
var xi = i % imagewidth;
if ((xi==0) || (xi==imagewidth-1)) continue;

dest[i] = (
((source[i-1]+
source[i+1]+
source[i-imagewidth]+
source[i+imagewidth]) >>1) ) -dest[i];

dest[i] -= (dest[i] >> 5); // Damping - Quick divde by 32 (5 bits)

}
}

while the original article explains how this works, this article explains it in another simpler manner

Two height maps are used to store the current and previous states of the water.
Each frame you will toggle between state maps.
For each array element in the current state array:-
Look at the neighbouring pixels from the previous state, i.e. above, below, left and right. Take the sum and divide by 2. Because we are dividing by 2 a right-shift will work beautifully.
Now subtract the value in the current state map.
If we left it like that the ripples would never subside so we need to diminish the strength of the ripple every pass. The most realistic way of doing this is to reduce the resulting height by a fraction of itself. Once again we can use right-shift to optimise this.

Note that I ensured the loops avoid any edge bound pixel to prevent wrap arounds.

STEP 6. Render the new image with waves.
function texture(buffer) {
var xoffset, yoffset;
for (var i=imagewidth; i {
// check for bounds
var xi = i % imagewidth;
if ((xi==0) || (xi==imagewidth-1)) continue;

xoffset = buffer[i-1] - buffer[i+1];
yoffset = buffer[i-imagewidth] - buffer [i+imagewidth];

var offset = i+xoffset+yoffset*imagewidth;

if (offset>0 && offset

for (var x=0;x<3;x++) { //4 for alpha
myImageData.data[i*4+x] = orginalData[offset*4+x];
}

}

}
// Draw
ctx.putImageData(myImageData, 0, 0);

}

This estimates the pixel offset due to refraction of water (read more on Transparent Surface Ray-Tracing) based on height of the wave and copies the pixels from the orginal array into the new imagearray object. This imagedata is returned to the 2d object using putImageData to be drawn.

STEP 7. Call the rippling function in a timer
rippling = setInterval(ripple, 50); // This calls the ripple function every 20 times a second

STEP 8
We can calling another timer to add rain
raining = setInterval(function() { // random rain
var randomX = Math.round(Math.random() * canvas.width);
var randomY = Math.round(Math.random() * canvas.height);
buffer1[randomY*imagewidth+randomX] += Math.round( Math.random()*-500);
},300);

STEP 9. Add more raindrops/ripples reactivity to mouse clicks. We use jquery to add mouse listeners quickly.
$(canvas).mousedown(function(e) {
var x = e.pageX - $(this).offset().left;
var y = e.pageY - $(this).offset().top ;

buffer1[y*imagewidth+x] = -400;
clicked.dragged= true;

}).

STEP 10. Provides FPS(Frames per second)
setInterval(function() {
$('#jdebug').html(fpsCount + " fps");
fpsCount= 0; // recent
},1000);

This isn’t the most accurate way to calculate FPS, since the callback may not be accurate in itself. Rather, one should try getting the actual time subtracted from the last elapsed time to calculate the fps.

Enjoy. Here’s the link to javascript ripples demo
Remember that you may need to upload your html and images to a webserver to test (or change your browser security settings).

Other Considerations.
This run on all modern browsers (Firefox, Safari, Chrome, Opera) except IE due to the lack of support with Canvas. While the Excanvas provides some compatibility, it does not provides get/putImageData calls. Until IE9 releases, flashcanvas pro may solve this compatibility issue.

From my observations, the bottleneck seems to be when the browser render the image after the putImageData javascript. Right now firefox seems to be able to render 2x faster than chrome, and the self proclaimed fastest browser on earth, Opera, seems to renders about 3 times faster than chrome (to 100fps on small images).

While this wave algorithm may be efficient when there are many waves, this method may not be as efficient when there are few waves on large images/canvases. Even a image of 640 pixels can hang the browser (be warned).

One simple way to speed up the waves is scale down the image. If putImageData is the bottleneck, then we can hope that the browser would optimize these soon. (with Direct2D just implemented for firefox nighties, maybe soon will be soon!) Other interesting alternatives would be to implement WEBGL or O3D which uses the C++ stack or GPU to speed up the rendering, although these are not widely supported right now. The better idea, I imagine, is to implement another algorithm which renders the ripples from its wave source, which would probably run faster on large images with few waves.

Finally, creating ripples seems to be a classic challenge and if you were to do a simple search, would be able to find implementations for DOS graphics, OpenGL or other 3d Programming, Java graphics, and for the most recent implementations, Processing applet and Flash/AS3. One can even find this effect on desktops with dreamrender or beryl/compiz fuzion. Still this seems to be the first implementation with javascript/canvas other than one other on the net have seem to created a “ripple effect” with canvas, which is not really similar.

School work along other commitments is keeping me really busy, besides this is not even part of any computer graphics classes I required to take. So while there are perhaps more enhancements and optimizations that can be done, I’ll be leaving that up to you readers :)

[geeknotes] JSON DB

When I first learn’t about the json format, I thought: “what a great idea!”.

All the great things about it- simplicity, leanness, exactly what xml wasn’t but ought to be.

Soon I reasoned that the json format can be persisted in storage in its own form. One can build a simple, portable database using json records with minimal code.

“Why hasn’t anyone else built it?” I thought.

CouchDb
(sketch from couchdb’s site)

Well, now we have CouchDB, a document based storage project by apache and Cloudant, for your couchdb cloud needs.

100 Switches Puzzle

At the Stanford Alumni Job Fair today, Shop It To Me has an unique way of recruiting/attracting developers.

100 lights puzzle

So here, interested developers were challenged to solve a puzzle written on the black board.

Being a fan of puzzles (and a fan of the bulb puzzle), I gave it a try.

Here’s how the puzzle goes

Assuming 100 switches for 100 lights are switched off. First, toggle every switch the 1st round. The 2nd round, toggle every 2nd switch (from the start) of 100. 3rd round, toggle every 3rd switch. This goes on until the 100th round. Which lights are turned on and why?

Being unwilling to do too much thinking mentally, I wipe out my laptop to write a simple javascript script to solve this quickly.

<!– solve_puzzle.html –>
<!– easy way of solving the 100 switches puzzle by joshua koo –>
<textarea id="console" style="width:400px; height:300px">
This is a simple way to display output
</textarea>
<script>
// Let 100 lights/switches be an array
var lights= new Array();

// All switches are turned off. Not neccessary but may initialize them as false
//for (var i=1;i<=100;i++) { lights[i] = false; }

for (var i=1;i<=100;i++) { // For 100 rounds
for (var j=i;j<=100;j+=i) { // Start with the number and incriment itself
lights[j] = !lights[j]; // Toggle the switch
}
}

// Display the result
for (var i=1;i<=100;i++) {
if (lights[i]) document.getElementById(’x').value += i + "\n";
}
</script>

So this is a programmatic solution to the puzzle. For a more mathematical + logical solution read this.

Twitter Timeline Updated

In my previous post Timeless Belt Of Time: How I Integrated Twitter in Timeline, I posted the code for laying out twitter posts on the timeline.

Previously that was done by calling the json Twitter API. It work well for the current 20 status but the archive call (80 posts) didn’t work. I filed a bug report at Twitter, but when I last check again 3 days ago, it was still not working.

To implement a workaround for archives, I modified my server side php code to get the XML format. SimpleXML was used for parsing the xml, then since my server didn’t support json, I use the json library from pear php.

Here’s the updated code for download.

Recently, I have a regain interest in adobe products, namely flash lite and flex. My first flash lite app is a Metronome, and maybe I might post it if I polish it up.

Blog Posts on a Timeline

Its 2008, so wishing all readers here a very happy new year!

Yesterday, I touched about glancing back at a previous year (2007) , and one good way is to retrieve all the posts on your blog and place visualise it on a timeline. Of course there are other ways, say looking and sharing photo albums with friends could be a better way to bring back memories.

My Blog on the Timeline

I revisited Dandelife (A Social Biography Network?), and found that they have made more features and progress, compared to the last time I tried using it. Some features include importing “life streams” from flickr, facebook, blogs, feeds etc… anyway I didn’t manage to import my blog so I moved on.

Next I tired SIMILE Timeline plugin for Wordpress. Pretty good it seems, but I encountered couple of problems which i didn’t bother to troubleshoot and fix much. I considered implementing my own wordpress plugin when I got the idea to create a client which uses MetaWeblog API, so that it can work not only for my blog, but any wordpress blogs, blogger sites etc.

I will use the metaWeblog.getRecentPosts method to retrieve the post from the webservice. Since metaweblogapi is based on xmlrpc, I used the library phpxmlrpc. The data returned is then formatted as timeline xml to be used the timeline api (in my case I chose to truncate blog contents too). Pretty simple right?

Here’s my source code which I glued together quickly, isn’t too pretty, but works dandy for me. I’ve placed the script online, so you may want to try it.


<?php
/* by http://zz85.is-a-geek.com/ 31 December 2007 */
session_start();
if ($_POST['login']) {
	$reponse = blogconnect ($_POST['blogaddr'],1, $_POST['username'],$_POST['password']);
	if ($reponse->errno=="0") {
		$_SESSION['blogaddr'] = $_POST['blogaddr'];
		$_SESSION['posts'] = $_POST['posts'];
		$_SESSION['username'] = $_POST['username'];
		$_SESSION['password'] = $_POST['password'];
		showhtml();
	} else {
		echo "login failed";
		showform();
	}
} elseif ($_GET['js']) {
	$_SESSION['username'].$_SESSION['password'];
	printxml(blogconnect($_SESSION['blogaddr'],$_SESSION['posts'], $_SESSION['username'],$_SESSION['password']));
	exit;
}else {
	showform();
}

function blogconnect($link, $posts, $username, $password) {
	//requires xmlrpc.inc from http://phpxmlrpc.sourceforge.net/
	require_once('lib/xmlrpc.inc');

	// Using metaWeblogApi http://www.xmlrpc.com/metaWeblogApi
	$client = new xmlrpc_client($link);
	 $client->return_type = 'phpvals';
	 //$client->setDebug(1);

	 $params[] = new xmlrpcval("n/a");
	$params[] = new xmlrpcval($username);            //your wordpress login
	$params[] = new xmlrpcval($password);
	$params[] = new xmlrpcval($posts);
	 $msg    = new xmlrpcmsg("metaWeblog.getRecentPosts",$params);
	$response = $client->send($msg);
	return $response;
}
function printxml($response) {
	header('Content-type: text/xml; charset=utf-8');
	echo "<data date-time-format=\"iso8601\">";
	foreach ($response->val as $entry) {
		/*
		['dateCreated']
		['userid']
		['postid']
		['description']
		['title']
		['link']
		['permaLink']
		['categories']
		['mt_keywords']
		['wp_author_display_name']
		['date_created_gmt'] -8
		*/

		$description = htmlentities (substr($entry['description'],0,255)."...");
		?>
<event
        start="<?=$entry['dateCreated'];?>"
        end="<?=$entry['dateCreated'];?>"
	link="<?=$entry['link'];?>"
        title="<?=htmlentities($entry['title']);?>"
        >
	<?=htmlentities ($description);?>
        <?=htmlentities('<br/>by '.$entry['wp_author_display_name'].'');?>
</event>
		<?php
	}
	echo "</data>";
}

function showform(){
?>
<form method="post">
Blog Address: <input name="blogaddr" value="http://yoursite/blog/xmlrpc.php" size="40"/><br/>
No. of posts: <input name="posts" value="100" /><br/>
Username: <input name="username" /><br/>
Password: <input name="password" type="password" /><br/>
<input name="login" type="hidden" value="1"/>
<input type="submit"/>
</form>
<a href="http://zz85.is-a-geek.com/">http://zz85.is-a-geek.com/</a>
<?php } 

function showhtml() {
?>
<html>
  <head>
  <title>Wordpress (MetaWeblog) API and Timeline API Integration</title>
   <link rel='stylesheet' href='http://simile.mit.edu/timeline/docs/styles.css' type='text/css' />
    <script src="http://simile.mit.edu/timeline/api/timeline-api.js" type="text/javascript"></script>
    <script>
    	var tl;
	var eventSource = new Timeline.DefaultEventSource();

	function onLoad() {
		createTimeline();
	}

function createTimeline() {
  var bandInfos = [

   Timeline.createBandInfo({
        width:          "25%",
	//timeZone: 8,
	eventSource:    eventSource,
        intervalUnit:   Timeline.DateTime.DAY,
        intervalPixels: 50
    }),
    Timeline.createBandInfo({
	showEventText:  true,
	eventSource:    eventSource,
	width:          "60%",
        intervalUnit:   Timeline.DateTime.WEEK,
        intervalPixels: 100
    }),
    Timeline.createBandInfo({
        width:          "15%",
	eventSource:    eventSource,
	showEventText:  false,
        intervalUnit:   Timeline.DateTime.MONTH,
        intervalPixels: 95
    }),

  ];

  // sync bands
  bandInfos[1].syncWith = 0;
  bandInfos[1].highlight = true;
  bandInfos[2].syncWith = 1;
  bandInfos[2].highlight = true;

  tl = Timeline.create(document.getElementById("my-timeline"), bandInfos);

  Timeline.loadXML("<?php echo $PHP_SELF; ?>?js=1", function(xml, url) { eventSource.loadXML(xml, url); });
}

var resizeTimerID = null;
function onResize() {
    if (resizeTimerID == null) {
        resizeTimerID = window.setTimeout(function() {
            resizeTimerID = null;
            tl.layout();
        }, 500);
    }
}

  </script>
  </head>
  <body onload="onLoad();" onresize="onResize();">
  	<h2>Laying Out a Year (2007) Full of Blog Posts on the Timeline</h2>
	Using Simile Timeline Library, Wordpress API/MetaWeblog API, and PHP to translate that into Timeline XML. <br/>
	<div id="my-timeline" style="height:450px; border: 1px solid #aaa"></div>
	<a href="http://zz85.is-a-geek.com/">http://zz85.is-a-geek.com/</a>
  </body>
</html>
<?php } ?>

So now, I can have twitter and blog posts displayed on the timeline. If I have the time, calendars and metadata would be next. But there’s also too many other data sources around. Emails- run a search on gmail. On handphone, view the calendar data and smses for a year. Photos: Run time view in Picasa. Diary: read. Gps: Color tag them on googlemaps? Too many! so I’ll be satisfied with the blogs posts on the timeline for now.

Happy revisiting your posts!